Acts

Tears of Metal Act 2 Walkthrough

A current Act 2 walkthrough covering verified Captain balance changes, the Iseult Banshee endpoint, Ruadh's unlock and still-variable encounter order.

Updated Patch: 0.11.57863

Quick summary

  • Current public full-game footage places Iseult, the Banshee after the Act 2 sequence.
  • Five Act 2 Captain types received Health and Block adjustments in version 0.11.
  • Pikeman Captain II's counter is no longer block-breaking and needs more hits to trigger.
  • Damage now affects the Banshee stun bar more, parries affect it less and the bar decays more slowly.
  • Defeating the Banshee unlocks Ruadh according to the official version 0.8 notes.

Walkthrough progress

Current: Act 2

Completed

  • Act 1
  • Gilles the Hog

Ahead

  • Iseult, the Banshee
  • Act 3

Act 2 preparation

  1. 1

    Re-read your Block-damage tools

    Version 0.11 added an icon for attacks and Combos with increased Block damage. Act 2 Captain values changed, so do not rely on a demo-era hits-to-break count.
  2. 2

    Expect variable objectives

    The official store advertises changing scenarios and objectives. Use landmarks and objective text from the live run rather than a rigid stage list.
  3. 3

    Update the Pikeman counter rule

    Pikeman Captain II's counterattack is no longer block-breaking and now requires more hits to trigger.
  4. 4

    Prepare for the Banshee stun bar

    Damage now contributes more than before, parries contribute less and decay is slower. Build for reliable pressure rather than an old parry-only assumption.

Verified Act 2 Captain changes

Patch 0.11 names the Dagger, Sword and Shield, Polearm, Giant and Rage Master Captains in its Act 2 Health and Block adjustment. It does not publish the resulting numeric table. A current guide can therefore name the affected enemy set without pretending to know an exact universal break count.

Sources