Quick summary
- Soldiers gain permanent skills between campaigns.
- Expanding the settlement opens shops and permanent upgrades.
- Village upgrades, equipment and companions are part of Early Access progression.
- Special objectives unlock artifacts, Heroes, cosmetics, upgrades and Combos.
- Version 0.11 guarantees Region Currency in every act and increases rewards in Acts 2 and 3.
What persists and what resets
| Layer | Verified examples | How to use it |
|---|---|---|
| Current campaign | Emblem synergies, artifacts, shops, fountains and campaign rewards | Build from what the run offers now |
| Village / between campaigns | Permanent soldier skills, settlement expansion, shops and permanent upgrades | Improve the next attempt's recurring weakness |
| Objective unlocks | Artifacts, playable Heroes, cosmetics, upgrades and Combos | Read special objectives instead of treating every run as only a boss rush |
A safe upgrade decision order
- 1
Name the last run's failure
Record whether the campaign ended because the Hero died, soldiers collapsed, a Captain's Block stalled progress, healing ran out or an objective was missed. - 2
Check permanent soldier growth
Paper Cult explicitly says soldiers can be trained with permanent skills. If the army repeatedly fails, inspect that layer before forcing a Hero-only solution. - 3
Review settlement and shop access
Settlement expansion opens shops and permanent upgrades. Prefer an unlock that addresses a repeated bottleneck over a price list copied from another patch. - 4
Read special objectives
Objective rewards can include playable Heroes, artifacts, cosmetics, upgrades and Combos, so the best next unlock may come from a campaign task rather than a direct purchase. - 5
Keep campaign currency separate
Version 0.11 changed Region Currency rewards and many in-run prices. Verify where a currency is spent before treating it as permanent Village material.
What current launch footage shows
A July 2026 launch-day recording shows a War Preparations screen with Infantry, Spearmen and Archers, Commander capacity, Army Stats, an Ally Emblem area and a Companion slot. This is useful evidence that the released UI groups army preparation around unit types, commanders, Emblems and companions.
The capture is a public observation, not an official numeric specification. Its visible counts and costs describe one player's state and should not become a universal Village table.
Region Currency in version 0.11
The current official patch makes Region Currency more predictable:
- at least one Region Currency reward is guaranteed in every act;
- Acts 2 and 3 award more Region Currency than before;
- several campaign shop, fountain, treasure-chest and Charm costs changed in the same update.
This supports progressing deeper into a run, but it does not prove one exact Village purchase order. Costs, unlocked stock and the player's existing army state still matter.
What should I upgrade first in the Tears of Metal Village?
Do soldiers keep upgrades between runs?
What do special objectives unlock?
Is Region Currency guaranteed?
Sources
- Tears of Metal official Steam store page
- Paper Cult's Early Access launch announcement
- Paper Cult's version 0.11.57863 announcement
- Launch-day War Preparations recording used as a labeled public observation