Progression

Tears of Metal Village Upgrades: What to Buy First

Current Tears of Metal Village upgrade priorities: choose soldier skills, settlement expansion, shops and unlocks by the problem ending your campaigns.

Updated Patch: 0.14.58630

Quick summary

  • Best first upgrade: the permanent layer that fixes the recurring reason your run fails.
  • Army problem: prioritize a visible permanent soldier skill before adding another unrelated system.
  • Access problem: settlement expansion is the official route to new shops and permanent upgrades.
  • Unlock problem: special objectives can reveal Heroes, artifacts, cosmetics, upgrades and Combos.
  • Current economy baseline: version 0.11 guarantees Region Currency in every act and increases it in Acts 2 and 3.
  • Future status: Paper Cult plans to reduce metaprogression grind, but has not shipped or dated that rework.

Tears of Metal Village upgrade priority

What to upgrade first, based on the bottleneck
What ends or limits the runFirst layer to inspectWhy this is the safer priorityEvidence
Soldiers disappear before they contributePermanent soldier skillsPaper Cult explicitly describes permanent soldier growth between campaigns.Official system; exact skill and cost order still need a current UI capture
The Village offers too few long-term optionsSettlement expansion and shop accessThe official store says expansion opens new shops and permanent upgrades.Official system; no universal named building order published
A Hero, artifact or Combo path is still unavailableThe matching special objectiveOfficial materials place these unlocks behind special objectives, not only purchases.Official reward categories; inspect the live objective for its exact condition
Permanent currency arrives too slowlyConsistent act completion before a speculative purchaseRegion Currency is guaranteed in every act, with larger rewards in Acts 2 and 3.Version 0.11 rule; exact reward amounts are not claimed
The Hero is strong but one campaign build failedReview in-run choices before buying blindlyEmblems, shops, fountains and campaign rewards belong to the run-facing economy.Official patch categories; persistence should be confirmed in the live UI

This is a decision order, not a hidden numerical tier list. The first four rows map a visible problem to a progression layer confirmed by current official sources. They do not claim that every save exposes the same named purchase at the same time.

Keep campaign routing separate from permanent spending: use the map-symbol guide to judge the next run's nodes, then return here only when a persistent bottleneck is clear. If you are deciding whether the current progression pace is acceptable at all, the Early Access review weighs that friction against the rest of the live game.

A repeatable four-step spending loop

  1. 1

    Write down the last run's failure

    Choose one cause: Hero survival, soldier survival, blocked shop access, an incomplete objective or an in-run build that never came together.
  2. 2

    Separate permanent and campaign-only choices

    Use the Village and its menus for permanent growth. Treat campaign shops, fountains and offered Emblems as run-facing until the current UI explicitly says otherwise.
  3. 3

    Buy one upgrade that targets the cause

    Prefer the smallest visible permanent improvement that directly addresses the recorded bottleneck. Do not spread currency across unrelated layers just because each option is available.
  4. 4

    Test the same failure condition again

    Run far enough to see whether the army survives longer, the needed shop appears or the objective becomes reachable. Keep the priority only if the result changes.

What is permanent and what is run-facing?

Current progression evidence by layer
LayerWhat official sources confirmWhat is not claimed
SoldiersThey gain permanent skills between campaigns.No complete current skill tree, level cap or cost table is published here.
SettlementExpansion gives access to new shops and permanent upgrades.No fixed first-building recommendation is presented as official.
Special objectivesThey can unlock artifacts, playable Heroes, cosmetics, upgrades and Combos.Each exact trigger must be read from the current objective or a dated patch note.
Campaign economyPatch notes separately change shops, fountains, chests, Charms and act rewards.A run-facing purchase is not labeled permanent without live UI evidence.
The Tears of Metal War Preparations screen showing infantry, spearmen, archers and permanent army progression
Official Steam media shows War Preparations grouping unit types, Commander capacity, Army Stats, an Ally Emblem and a Companion slot. It illustrates the system, not a universal upgrade order.

Region Currency and the current patch baseline

Version 0.11.57863 remains the latest official update that specifically details the metaprogression economy:

  • Region Currency is guaranteed in every act;
  • Acts 2 and 3 give more Region Currency than before;
  • Scroll Region Currency rewards can appear in Acts 2 and 3 after completing Act 2;
  • reward amounts were rebalanced without a complete public amount table.

The August 13 update later fixed an issue that could produce +0 Coins Region Rewards in Act 3. Version 0.14.58630 is the latest numbered normal-branch patch verified for this page, but it does not publish another Village purchase order or metaprogression economy table.

This makes deeper, consistent runs a verified source of permanent currency. It does not prove that saving for one unnamed late Village building is always better than fixing an immediate army or access problem.

Should you wait for the metaprogression rework?

Paper Cult's August 21 roadmap says phase two will improve and rebalance the metaprogression to reduce grindiness. The post gives no release date, patch number, final costs or conversion rules. It is a plan, not a live economy change.

Continue using the current visible prices and requirements. Avoid building a spreadsheet around today's exact costs unless it records version and date, because this is one of the systems the developer has explicitly said it plans to revisit. The current roadmap separates planned phase-two changes from shipped content.

What should I upgrade first in the Tears of Metal Village?
Start with the permanent layer tied to your recurring failure. Choose soldier skills when the army collapses, settlement expansion when long-term access is too narrow, or the matching special objective when a Hero, artifact or Combo remains locked.
What are the best Tears of Metal Village upgrades?
There is no verified universal named tier list. The best current purchase is the visible permanent upgrade that changes the reason your campaigns end, followed by a repeat run to verify the result.
Do soldiers keep upgrades between runs?
Yes. Paper Cult explicitly says soldiers gain permanent skills between campaigns.
Is Region Currency guaranteed?
Since version 0.11, a Region Currency reward is guaranteed in every act, and Acts 2 and 3 award more than before. The official note does not publish every exact amount.
Should I save everything for the next metaprogression patch?
The August 21 roadmap confirms a future rebalance aimed at reducing grind, but gives no date or conversion rule. Use current visible costs and avoid assuming that an undated plan has already changed the live economy.

Sources