Quick summary
- Current verified version: 0.11.57863, released August 1, 2026.
- Economy: Region Currency is guaranteed in every act; shop, fountain and treasure costs changed.
- Emblems: family selection favors families not yet seen in the campaign.
- Charms: rarity categories, balance and some functions changed.
- Crossplay: use Paper Cult's separate Steam Crossplay Beta branch when compatibility is required.
Economy and metaprogression changes
| Area | Official change |
|---|---|
| Region Currency | Rewards rebalanced, guaranteed in every act, and increased in Acts 2 and 3 |
| Scroll Region Currency | Added to Acts 2 and 3 after completing Act 2 |
| Shops | Shop and Campaign Shop prices adjusted |
| Grey Fountains | Restore 5 additional Health, with adjusted prices across all acts |
| Golden Fountains and treasure | Prices adjusted across all acts |
| Dragonstone Treasure Chests | Cost one Dragonstone and guarantee a high-tier Charm |
| Small Burning Statues | Threat-reduction cost lowered from two Dragonstones to one |
| Cursed Spealbone | Health cost for receiving a Charm reduced |
Gameplay and Emblem changes
- several Act 2 Captain Health and Block Health values were adjusted;
- Pikeman Captain II's counterattack lost its block-breaking effect and takes more hits to trigger;
- the Act 2 Arbalest Captain's damage types changed;
- the Norsemen encounter was rebalanced;
- Banshee's stun bar now receives more effect from damage, less from parries, and decays more slowly;
- War Drummer attacks summon one Bomber instead of two;
- Bombers and Elite enemies can no longer damage allies;
- level 1 ally survivability improved;
- unintended extra ally damage during boss battles was fixed;
- Beacon frequency, delay, quantity and wave clarity were adjusted;
- campaign Emblem selection now favors families that have not appeared yet instead of being completely random.
Read the Emblems mechanics page for what that last sentence does and does not establish.
Charm changes
Paper Cult reclassified several Charm rarity tiers, rebalanced Charms relative to rarity and updated the functionality of several Charms. The announcement does not provide a complete old-versus-new numeric table, so a current build guide must verify individual in-game text before publishing exact values.
Performance, networking and major fixes
Version 0.11 includes optimization for Acts 1 and 2, while Act 3 work remains ongoing. Paper Cult says it addressed multiple crash-related issues but does not publish hardware-specific benchmarks.
The patch contains no networking changes. Paper Cult says networking optimization remains under testing, with distant relay connections more likely to experience desynchronization.
Named fixes include:
- units disappearing between sessions after ranking up without another level;
- mismatched unit Dismiss-button fill rates;
- Harold the Dragon becoming invincible or stuck;
- a Crusader multiplayer interaction leaving Harold in a laser animation;
- Iseult the Banshee floating above the ground;
- the Block bar's numeric value not updating;
- Castle Records showing unlocked Charms as locked;
- a misaligned region tile in an Act 1 map.
The update also adds an icon for Combos and attacks that deal increased Block damage.
Is the August 7 teaser part of 0.11?
No. Paper Cult's August 7 post previews Aodh, The Vigil, an HP-based co-op revive experiment and lobby improvements for a future update. It does not assign those features to version 0.11.57863 or say that they are live now.
Patch history
- Patch: 0.11.57863August 1 balance update for economy, Emblems, Charms, Act 2, performance and major bugs.
- Patch: 0.10.57598July 31 hotfix for performance, controls, armies, commanders and Castle Records.
- Patch: 0.9.57408July 28 update for records, save recovery, health displays, encounters and level fixes.
- Patch: 0.8.57278July 24 balance, progression and encounter update.
Official sources
- Paper Cult's version 0.11.57863 announcement
- Paper Cult's August 7 future-update teaser
- Tears of Metal official Steam announcements